The StereoEngine setup code will insert StereoCameras and
StereoInterfaces code where necessary. The displayable objects are
unchanged.
Classes |
Red/Blue |
SubordinateEyeCameraRB |
Camera for other eye, only shows red component. |
SubordinateEyeCamFrustumRB |
Camera for sub eye, frustum proj, that shows red only. |
SubordinateEyeCamOrthoRB |
Camera for sub eye, ortho proj, that shows red only. |
StereoRedBlueCamera |
Stereo camera to support stereo vision via red/blue glasses. |
StereoRedBlueInterface |
Stereo interface for red/blue glasses. |
StereoEngineRB |
The engine manages the window, handles high-level displaying and
updating, for red/blue glasses. |
eDimensional LCD |
SubordinateEyeCamera |
Camera for other eye. |
SubordinateEyeCamFrustum |
Camera for other eye, with frustum projection. |
SubordinateEyeCamOrtho |
Camera for other eye, with ortho projection. |
StereoTopBottomCamera |
Stereo camera to support LCD glasses video in top/bottom mode. |
StereoTopBottomInterface |
Stereo Interface for LCD glasses in top/bottom mode. |
StereoEngineED |
The engine manages the window, handles high-level displaying and
updating, for eDimensional LCD glasses. |
abstract |
StereoBaseCamera |
Abstract base class for all Stereo cameras. |
StereoCamera |
Camera for stereo camera functionality. |
StereoInterface |
The interface for stereo renderers. |
StereoEngine |
Abstract class for Engine. |